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I Introduction
1 Introduction
II Multiplayer Games
2 Torque Multiplayer Games Primer
3 Game Connections
4 Servers
5 Communications
6 Game Phases and Organization
III Advanced Scripting
7 Artificial Intelligence
8 Collision Detection and Response
9 Containers and Ray Casting
IV Engine Coding
10 Introduction to Engine Coding
11 Creating and Using New Game Classes
V Debugging
12 It’s Broken! Debugging Torque
13 It’s Slow! Performance Profiling
14 I’m Stuck! Getting Help
Appendices
A Glossary of Terms
B Essential References
CD
a. Lesson Kit.
b. 56 (230 pp.) exercises.
c. C++ Templates for major game classes and GUIs.
d. Answers to all tasks in printed guide and all exercises.
e. More ...
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