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The Game Programmer's Guide To Torque:

Under The Hood Of The Torque Game Engine

 

Accompanying Disk Contents

 

Appendices

The appendicies were too big to print and have been included as searchable PDF files on the disk. They add another 580 pages in the form of four separate documents:

 

Appendix A. Quick References

 

1. Torque Script

2. Console Object Hierarchies

3. Console Objects' Fields and Methods

4. Console Functions

5. GUI Controls

6. Callbacks

7. Scripted Systems

 

Appendix B. Lesson Kit Docs

 

1. GPGT Lesson Kit User's Guide

2. Instructing and Collaborating

3. Recording Lesson Kit Sessions

4. GPGT Lesson Descriptions

Appendix C. Combined Lessons

 

All 21 Maze Runner Lessons and the relevant parts of chapter 14

combined in an easy to use from.

Appendix D. GPGT Lists

 

1. GPGT Must Know Facts

2. Suggested Reading

3. Favorite Resources

4. Tool Lists

 

The GPGT Lesson Kit

The Game Programmer’s Guide to Torque comes with The GPGT Lesson Kit Application. This application is designed to demonstrate topics discussed in the book as well as to facilitate self-learning, teaching, and collaborative experiences. To do this, the application contains four tools. In addition to the content provided with the kit, new content is easy to add and use. Simply follow the directions in Appendix B to add your own custom lessons.

 

3D Lesson Tool

 

This tool is used to demonstrate the usage of individual 3D classes and other engine features, used alone or together.

 

The tool can be run standalone or in a multiplayer networked mode, with one controller and up to 63 additional client connections. All users may interact in the environment but only the controller may change the current lesson, making it ideal for local and remote classroom usage.

 

 

GUI Sampler Tool

 

 

 

This tool provides a harness for examining individual GUI controls in use.

 

The sampler comes with 22 samples demonstrating the features and usage of the most commonly used GUI controls.

 

 

 

Interface Sampler Tool

 

This tool provides a harness for examining entire interfaces in action.

 

The sampler comes with two sets of complete game interfaces and three sample HUDS.

 

 

Sample Script Console Tool

 

 

 

 

This tool is used to show sample scripts in a classroom setting. Samples may be typed in directly or may loaded from a file.

The tool provides a presentation mode to simplify the discussion of multiple samples in series.

 

 

 

Maze Runner Prototype and Maze Runner Alpha

While reading The Game Programmer’s Guide to Torque you may optionally build the Maze Runner Prototype. All the materials required to complete this prototype are included on the disk. As well, some optional changes to the game are suggested in chapter 14. Maze Runner Alpha, included in finished form on the disk, demonstrates several of these suggested changes in action.

 

GarageGames Demos

In addition to all of the content mentioned above, the disk contains several GarageGames demos.

 

 

 

Copyright 2003-2006 Hall Of Worlds, LLC.