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The Game Programmer's Guide To Torque:

Under The Hood Of The Torque Game Engine

 

New To Game Programming? New to Torque? No worries!

 

The Game Programmer’s Guide to Torque was written for the new game programmer and Torque Game Engine user. The first four chapters provide an easy introduction to the world and concepts of game programming, the Torque content editing tools, and the Torque scripting language.

 

1. INTRODUCTION – Learn what the Torque Game Engine (TGE) is and what kinds of games it can be used to make.

Torque Rocks!

Concave or Convex?

 

 

2. TORQUE FROM 10,000 FEET – Take a quick tour of TGE's features and review many important 3D game programming topics.

 

 

 

3. TORQUE TOOLS – Learn how to use the 8 built-in World Editor tools to create and modify game levels. Then take a tour of the GUI editing tool and get an introduction to interface creation.

Painting The Terrain

Torque Is Cool!

 

4. INTRODUCTION TO TORQUE SCRIPT – Build a strong foundation by learning the principle behaviors of Torque’s scripting language.

 

 

 

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